How to Draw a Clash Royale Princess TUTORIAL

"This stunning Princess shoots flaming arrows from long range. If you're feeling warm feelings towards her, information technology's probably because y'all're on burn down."

The Princess menu is unlocked from the Spell Valley (Arena v) or a Legendary Chest. She is an area-damaging, long-ranged troop with low hitpoints and moderate splash damage. Her long range allows her to target and set on Princess Towers from the opposite side of the river. A Princess card costs 3 Elixir to deploy.

Strategy

  • Due to her splash damage and long range, Princess is a strong support or siege unit of measurement. However, she does moderate harm which coupled with her very irksome set on rate makes her a weak solo counter to anything but swarms. Zap is an excellent synergy with Princess equally together they can instantly take out Minion Hordes and Goblins.
  • A good method of getting some early chip damage on the opponent's tower is to deploy her at the bridge at the start of the match if she appears in the player's starting hand. She will outset shooting at the belfry. This is extremely difficult to react to and will often take hold of their opponent off guard.
    • The defender should be aware of when the opponent has a Princess in their hand and wheel their cards in the centre of the arena to increase their odds of catching a Princess' sight every bit information technology is deployed.
    • Skeletons are the cheapest counter to a distracted Princess at the bridge. They can be spelled away on reaction before she fifty-fifty gets hit in one case, allowing the Princess to provide more than value, only well-nigh whatsoever response to the Skeletons will be a negative Elixir trade since they cost just 1 Elixir, in addition to the Princess' 3 Elixir toll. This can give the role player a decent Elixir advantage at the cost of some tower damage, and also potentially bait a spell out of the opponent.
  • Despite her depression DPS, she does deal moderate damage and has an extremely long range. This ways that she volition easily affect the outcome of duels, and since she has such a long range, she will safely appoint from backside cover. It is valuable to protect her with cheap troops such equally the Knight or Goblins, as even if all the other supporting troops are defeated, she volition begin dealing chip impairment to the opposing Crown Towers. Still, many spells can defeat her regardless of how well she is protected.
    • She can exist placed on the opposite side of your enemy's button to strength out a response from the opponent.
  • Miner is a decent counter to a defending Princess, as information technology volition two-shot her and can be deployed anywhere effectually her. The defender can utilise swarms to reduce the likelihood that the Miner locks onto her. However, if the opponent likewise has Poison, they may determine to fake the actor out and deploy the Miner on the Crown Tower, while the Poison is placed on the Princess. If the player uses a swarm to protect her, this will requite the opponent spell value and chip damage.
    • If the Miner response is placed in a poorly position, you can employ Tornado to ship the Miner toward the King Tower, activating him early on while also saving your Princess.
  • Even though the Princess deals moderate damage per shot, it is not wise to leave her shooting a tower for also long, as she tin can rack up major amounts of harm. If the actor allows her to stay on the arena for long enough, she will have not but dealt enormous bit harm, but the opponent may have another Princess available correct after the last one is destroyed.
  • Expanse damage spells are the about effective counters to the Princess as it is impossible to defend her from them. The Log, Arrows, Fireball, and Toxicant are the most reliable counters to a defending Princess, in addition to the fact that they can clip the Crown Towers for extra damage. The defender should be enlightened of when their opponent'southward spells are in hand to maximize the fourth dimension their Princess stays on the map.
    • The Log can 1-shot a Princess up to 1 level college than it. Arrows tin fully defeat a Princess up to 3 levels higher. Still, The Log is usually the better counter since it costs 1 less Elixir than the Princess at the toll of being unable to handle aerial swarms. The Log is besides useful in the sense that it has an area denial consequence; waiting until the Princess is at the span to apply it can let the role player to striking other troops that may exist played to protect the Princess.
    • The role player can intentionally utilise other spell vulnerable troops with the Princess to help spread their opponent'due south counters to her thin. For example, an opponent may use The Log to counter her, on principle that information technology is a proficient Elixir trade, only to be left vulnerable to an offensive swarm bill of fare such equally the Goblin Butt.
    • The Barbarian Barrel can likewise counter the Princess. Place the barrel in such a style that the Barbarian will spawn right adjacent to her, then that it lands the finishing blow as fast as possible. Nevertheless, this is not a reliable counter as the opponent tin can be set up to react to this and play another card to distract the Barbarian, leaving the Princess alive.
    • If the player doesn't have spells to counter her, they can use cheap cards instead. Dart Goblin is an excellent counter to Princess since the Sprint Goblin can survive 1 attack from the Princess and after defeating her, volition scrap damage the opponent's Tower. The actor can also use Goblins, Bomber, Minions and Archers, but they should be wary of predictive defending units or spells.
    • More than delicate units like Bats and Spear Goblins cannot defeat her solitary due to her being able to one-shot those units. When using these units, expect for her to target a different unit instead like a Princess Tower or a Behemothic, and so drib those units seperated from the tank to defeat her.
  • The Princess can deny all other damage from a Skeleton Barrel besides its expiry impairment. Deploy the Princess behind the King's Tower staggered towards the lane of the Skeleton Barrel, and fourth dimension it so that she spawns when the butt's shadow is one and a one-half tiles from the Princess Tower. If done correctly, she will shoot her volley of arrows at the barrel right as information technology pops, and the surface area damage will immediately defeat all the Skeletons that spawn.
  • Yous can fob your enemy by placing your Princess about the bridge when there is a push button, wasting a spell.
  • In Princess versus Princess duels, it is a good idea to use Zap on the enemy Princess and then that your Princess can defeat her while not taking any impairment in return. Alternatively, you lot tin use Tornado to pull the enemy Princess next to their Princess Tower, defeating her in the process, while yours survives the commencement assault.
  • Starting out a friction match, you have two options. The first is to place the Princess backside the Male monarch Tower. With her long range, she will have a defensive presence in both lanes, deterring opponents from attacking either Princess Tower. The second option is to play her at the bridge instead. This will strength a response from the opponent, which could give an thought of what deck they might exist using while besides dealing chip impairment to the opposing Princess Tower.
  • If one of the opposing Princess Towers has been destroyed, you can identify her on the center of the opposing side on the first tile from the river. She will target the next Princess Belfry quicker than if she was placed at the bridge. Nonetheless, she is vulnerable to exist defeated past enemy defensive cards, so only place her there if y'all are desperate for damage.
  • Stacking multiple Princesses on the map is a great way to control the Arena. With their great range and slow movement speed, a Princess tin easily protect another Princess from swarms and it tin also discourage the opponent from attacking. However, make sure that the Princesses are far away from each other to prevent the opponent from gaining major spell value.
  • If an Inferno Tower survives a push with decent health to spare, you can place a Princess at the bridge for an immediate attack. The opponent volition most likely respond with a troop, which will then keep to attack the Inferno Tower, only to be melted past information technology. This allows the Inferno Tower to brand better use of its 30 2nd lifetime, and can otherwise negate the Elixir deficit the actor would have from attacking.

History

  • The Princess was added to the game on 29/2/16 with the March 2016 Update.
  • On 23/3/16, a Balance Update decreased the Princess' hitpoints by 10%. Before the update, from level 5, the Princess could not be taken out by level 12 Arrows (and also she could not exist taken out in Friendly Battles where the Legendary level cap was i and the mutual level cap was 8).
  • On three/5/xvi, the May 2016 Update removed the level fourteen Princess (then level 6) and fixed the "range bug" and decreased the Princess' range to 9 (from nine.5) but her effective range is unchanged. The aforementioned update too changed her info text. Prior to this update, it read "Shoots a volley of flaming arrows halfway across the Arena. The Princess is agape of germs, so keep the rabble away from her!"
  • On 24/8/16, a Remainder Update decreased the Princess' area damage radius by 25%. She now has a 2 tile splash instead of a 2.5 tile splash.
  • On 29/viii/xvi, a maintenance break increased the Princess' projectile speed. Previously, certain "Very Fast" troops could avoid the Princess' assault when approaching her directly.
  • On 6/5/19, a Balance Update increased Princess' projectile speed by 33%.
  • The 2021 Quarter ii Update moved the Arena to unlock the Princess from Royal Arena (Arena 7) to Spell Valley (Loonshit five).
  • On 27/10/21, the 2021 Quarter 3 Update added the level 14 Princess.

Trivia

  • The Princess was 1 of the get-go Legendary cards to be added to the game. It was released alongside the Water ice Magician.
  • The Princess is 1 of 3 cards that have a longer range than an Arena Tower, the other two being the Mortar and the X-Bow.
    • The Princess is the only troop that outranges Arena Towers.
    • Information technology is theoretically possible to win a battle with just a Princess, due to her range being able to outrange Arena Towers, and is the only troop that tin can do a 3-Crown victory by itself at even levels.
  • The Princess troop has a gilt tiara instead of a silver one similar the Princesses on the Princess Towers.
  • When attacking or spawning, she tin say "Let'southward go!", "Gotcha!", "Bullseye!", and/or "Yay."
  • The Princess has 3 arrows nocked in the bill of fare flick, while she only nocks one arrow in-game. However, she shoots 5 arrows in-game.
  • The Princess is the subject of 2 sets of Emotes.

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How to Draw a Clash Royale Princess TUTORIAL

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